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My History

With over two decades in the 3d graphics field I have experienced every facet of the art pipeline. I regularly use 2d based programs such as Photoshop for simple photo manipulations and texture layout, to utilizing Flash/Animate for creating interactive courseware. On the 3d side of my skill set I have created optimized models for display in real time as well as polished high poly models to create photo realistic representations in 3d environments.  I can also create low poly models, and the multiple textures they require, for use in simulator engines and real time interactive 3d learning tools. 

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My experience over the years has developed my skills from an entry level artist into leading teams of diversified artists to accomplish grand goals.

 

My current position is Graphic Artist for the V22 courseware program. I work along side the Marine, Air Force, and Navy programs to help develop artwork for a variety of courseware used in computer based training.

Primary Programs

3D Studio Max
3D Studio Max
3D Studio Max

Ancillary Programs

3D Studio Max
3D Studio Max
3D Studio Max
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